Smalltalk

Smalltalk is an object-oriented, dynamically typed reflective programming language.

Smalltalk environments were often the first to develop what are now common object-oriented software design patterns. One of the most popular is the model–view–controller (MVC) pattern for user interface design.

As in other object-oriented languages, the central concept in Smalltalk-80 is that of an object. An object is always an instance of a class. Classes are "blueprints" that describe the properties and behavior of their instances.

A Smalltalk object can do exactly three things:

(...) messaging is the most important concept in Smalltalk: "The big idea is 'messaging' (...) Smalltalk is a "pure" object-oriented programming language

The message is the most fundamental language construct in Smalltalk. Even control structures are implemented as message sends. Smalltalk adopts by default a synchronous, single dynamic message dispatch strategy (as contrasted to the asynchronous, multiple dispatch strategy adopted by some other object-oriented languages).

Smalltalk is a fully object oriented language.

The most important and consistent ideas in the language are that:

Smalltalk (last edited 2023-05-26 12:00:39 by 127)