= ExtremeProgramming = Also know as XP == Rules == http://www.extremeprogramming.org/rules.html === Planning === * User stories are written. * Release planning creates the release schedule. * Make frequent small releases. * The project is divided into iterations. * Iteration planning starts each iteration. === Managing === * Give the team a dedicated open work space. * Set a sustainable pace. * A stand up meeting starts each day. * The Project Velocity is measured. * Move people around. * Fix XP when it breaks. === Designing === * Simplicity. * Choose a system metaphor (using good names for things). * Use CRC cards for design sessions. * Create spike solutions to reduce risk. * No functionality is added early. * Refactor whenever and wherever possible. === Coding === * The customer is always available. * Code must be written to agreed standards. * Code the unit test first. * All production code is pair programmed. * Only one pair integrates code at a time. * Integrate often. * Set up a dedicated integration computer. * Use collective ownership. === Testing === * All code must have unit tests. * All code must pass all unit tests before it can be released. * When a bug is found tests are created. * Acceptance tests are run often and the score is published. == Values == * Simplicity: We will do what is needed and asked for, but no more. * Communication: Everyone is part of the team and we communicate face to face daily. * Feedback: We will take every iteration commitment seriously by delivering working software. * Respect: Everyone gives and feels the respect they deserve as a valued team member. * Courage: We will tell the truth about progress and estimates.